Playing PrayGame but being chased by the countdown, can't open the True Epilogue, the after-story icon stays gray, the Hypno Master knocks on your door every day, and you've turned the seabed upside-down for the gem quest and still found nothing—feeling like a headless fly? Don't panic. This guide rips open every hidden door the devs stuffed shut. Copy the homework line-by-line: in one hour the after-story unlocks, 1 million gems land in your pocket, and the Hypno Master will take a detour when he sees you.

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Table of Contents

1. Instant True Epilogue Unlock

To enter the after-story, clear Ending A first—ignore everything else. The Adventure Log has a built-in TE tutorial; five conditions are non-negotiable, miss one and it's all for nothing.

Checklist:

1. Do NOT skip prologue + tutorial

2. After every girl’s Good End, return to town on the world map

3. Complete Quest 8 + 100 Good Deeds + sleep at the inn

4. No-Reward quests: feed the tramp + refuse the big brother

5. Use the rest spot shown below—the bed that costs 1 AP, don’t click the wrong one

Rest = bed that spends 1 AP. Memorize it.

2. Wind & Aqua Secret Passages in One Go

Wind Seed’s four puzzles—copy the answers straight from my video. Aqua is nastier: far-right upper-corner hidden path in the Tree Sea. When the story circle glows, your character’s facing marks the entrance. Inside the passage there’s a second mini-passage; a Divine Flower chest is free—don’t miss it.

Glow = dive, no hesitation.

3. 60-Day Speed-Run for No-Reward Quests

Tramp’s meal: Underground left tent area, guy between two barrels. After talking, shuttle to the surface market and buy food. Exactly 60 days of ingredients; potatoes spawn randomly—snap them up.

Unsatisfied Brother: left of the 1-million-gold noble house. Three-day errand: fetch water + mine + train. Training spot is left of the central-upper barracks. Once done, big bro elopes and the quest ends instantly.

Early-game stat booster—grab it on the way.

4. Unom Recruitment Lock—Avoid Early

Bring Unom home and he blocks further recruitment. Meet him fifth, order is fixed. The guy in the Synth Shop must be entered via the hidden back-door; my character’s facing shows the gap. It’s the lower-right house in town center—don’t mix it up.

5. Wanted Quest: You MUST Lose to Trigger

Far-left tent in Underground, scammer lures you in. High-Chaos defeat is required to enter the special room. Win and the scammer wipes the party; the quest vanishes forever. Going for 100%? Take the beating.

Above the clown-house door—the beggar.

6. The “Missing” Gem Is Really in the Nest

Dev’s troll hint says “sea demon”, but the gem is in the Nest, unlocked only during the second-last story segment before the finale. The library book opens at the same time—reward is 1 million gold, noble house paid in full. Stop diving aimlessly.

7. DLC Poison Route Black-Soldier Spot

After day 60, bottom-left Underground: black soldier + poisoned guy on the floor. Talk to trigger, then open the villain hideout at lower-left Kenny Wetland. If Wetland isn’t open, first take the cat-finding quest from the boy next to the Synth Shop—map unlocks instantly.

8. Underground New Map 3-Key Walkthrough

1. Far-left dungeon path gives excavator; after crafting in Synth Shop you get Hermitage.

2. Noble district massage parlor, big-hat mage wants a flower; trade for Flower Pot + Flower King.

3. Plant Flower King at Hermitage, feed special nutrient—new map opens instantly (old version lacks this step).

9. Three Ways to Crush the Hypno Master

Underground bottom-left uncle—don’t provoke early, you really can’t win yet.

Low Gear: Buy charm from church big-shot, slot it at inn for short immunity.

Mid Gear: Lower difficulty, reinforce magic armor + repair kits, ult every 3 turns; Aqua can clear debuffs on credit.

High Gear: Out-stat him in late game; even after a Bad End you can jump back to main story. Chaos runners do as you please.

10. Casual Mode + Permanent AP Gear

Timer hurting? Swap to Casual/Normal for unlimited time; fast-forward scenes at the inn.

Top-left pink circle on world map lets you switch difficulty, claim items, open dark routes, enter recollections. Sheep item vanishes once claimed—don’t mis-click.

Four permanent AP items:

1. Healing Nightgown: soldier who likes Sleepy Tea, gift after five sleeps.

2. Energy Pendant: clear underwater level.

3-4. Find yourself; training camp 10 AP per round, top-left prenatal class, speed train + mine + fetch water; after birth you get top-tier gear—absurd but sweet.

11. Full Underwater Route for Energy Pendant

Fla-Sea demon quest: work swimsuit shifts at inn a few times, talk to Aunt Earth to open beach. Enter beach bottom-right in swimsuit, meet Lady Fairy to get Water-Repel Flute. Bar top-right, climb railing and talk to uncle; hand over level + money + flute to accept quest. Crush the giant worm at the bottom of the underwater level—pendant drops instantly.

No hard roadblocks remain—click more, talk more. Follow the cheat-sheet above and PrayGame becomes Pray&Relax.