Stuck on Mom's route? Can't find the trigger for Aunt's quest? Can't beat the boss in Lucy's route? Stop searching—this guide explains all hidden plots, key items, and trigger conditions. Follow it to guarantee you'll clear all current version content! This is a hand-written walkthrough based on personal gameplay experience.

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Prologue Plot Summary

You can skip the prologue directly, but you should know the basic background. The timeline is set roughly two months after the Zombie Island virus outbreak. With a news report, Zombie Island completely lost signal contact, with all residents and the mayor missing. Officials have prepared for the worst, but in reality, the mayor is still alive and was saved by the male protagonist from Zombie Island, now living together.

The protagonist's family begins to worry about the situation. Mom calls the protagonist downstairs to set name and relationship. After setting up, Sister suddenly gets hungry. Mom forgot to buy food, so this task falls to you. The store is on the east side of the map—remember the basic principle of up-north, down-south, left-west, right-east.

At the store, you'll encounter a mechanic girl throwing a tantrum at the checkout counter. Chat with her a bit to learn her name is Fiona. After she leaves, you grab the food and prepare to go home. Suddenly, an earthquake and alarm sound, the protagonist is knocked unconscious, the screen goes black, and you wake up directly in the basement.

At this point, you need to hurry home. Remember to grab the gun and medicine. Zombies will appear outside to scare you. If you're brave, just ignore them. If you're timid, don't worry—they won't actually attack. Run out of the store gate and happen to encounter Mom and Sister looking for you, triggering a plot dialogue. As the game logo appears, the prologue officially ends and the real game begins.

Starting the Game Properly

The game starts at midnight. The first thing to do is go to sleep. After waking up and going downstairs, Mom has already prepared a workbench for you to craft various items and equipment. From this moment, you have complete freedom and can move around the map at will.

Going out, you can see Fiona. Talking to her reveals she's building a base and needs 3 bricks. After finding them and giving them to her, her workshop is officially unlocked. Many crafting quests will need to come here later.

There are two must-save characters in the early stage:

1. Go to the mansion at the top of the west side of the map to save your Aunt

2. Go to the burger shop at the top right of the east side of the map to save Stacy

After rescuing these two characters and bringing them home, your base personnel will be initially filled out, and you can start advancing their respective plot lines.

Mom Route Full Walkthrough

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1. Talk to Mom in the kitchen in the morning. She'll tell you she's taking a bath at night. At night, go upstairs directly to trigger the first event.

2. Continue the conversation the next morning. She asks you to craft a stool. Go to Fiona's workbench to make it, return and talk to Mom, then wait until night to go upstairs—the second event triggers.

3. Talk on the third morning. She directly asks you to go again at night. Go upstairs at night—the third event triggers.

4. Talk on the fourth morning. Both parties are a bit embarrassed, but she still wants you to go again. Go to the second floor at night—the fourth event triggers.

5. Talk on the fifth morning. Get the apartment key. The apartment is directly below the convenience store on the east side of the map. Set out with Mom. You'll be blocked by barbed wire on the way. Return to your home workbench to craft a metal cutting saw to pass through.

6. Enter the apartment, find the room to search for supplies. Interact with the newspaper on the table to trigger the plot. At midnight, a nightmare plot will trigger. After knocking on the room door, the key plot officially triggers, while unlocking special dialogue options when talking to Mom during meals.

The room at the bottom left of Room 201 can save a character named Nadia. Save her while you're at it to unlock her plot line later.

7. Talk the next morning to arrange dinner together. Go to the kitchen to find her in the evening, choose to eat, then select the second dialogue option. After eating, go find her in the bathroom—the event triggers.

8. Talk on the third morning. Both parties are a bit embarrassed. Mom says she'll make something delicious for you, but you need to find a bottle of wine. The wine is in the tavern on the west side of the map, to the right of the snack shop. Search the upper right of the tavern to find a bartending book. Return to your home workbench to craft red wine, then find Mom to talk. Prepare dinner in the evening, select the second dialogue option, then go to your room to wait for her—the plot triggers.

Next, you need to expand the map to continue Mom's story. You can go advance other characters' plots first.

9. When advancing Mom's route again, talk in the morning to learn she's caught a cold and needs to find medicine at the hospital. Go to the prescription room in the first floor corridor of the hospital to dispense medicine. There's a synthesis recipe book on the left side of the computer. The second drug prescription requires crafting Diphenhydramine—Antihistamine.

Synthesis order: Blue-Yellow, Red-Yellow, Red-Blue. After successfully dispensing, take the medicine from the table and go home. The medicine won't take effect immediately; you need to wait until the next day.

10. Talk the next morning. You get a danger prompt—remember to save. The plot triggers where the protagonist gets a high fever. When waking up, you learn from Sister that Mom is at the hospital and go to rescue. At the prescription room, you find she's been assaulted, switching to her perspective to begin inner struggle. Here you need to dodge zombies. Each time you collect a ❤️, more zombies appear. After collecting all, the plot triggers.

11. Talk the next morning to learn there's a magical soap in a shop somewhere in the west. The shop is to the left of the intersection heading to the high school. After getting it, talk and wait until night to go to the bathroom to trigger the plot.

Mom's story ends here in this version.

Aunt Route Guide

1. Talk to Aunt below the front door in the morning. She needs help in the kitchen at noon. Go to the kitchen at noon—the first plot segment triggers.

2. Find her the next morning. She says she left something behind and needs to team up to go to her house. Trigger the plot under her bed, then talk at the fridge, and wait for the next day.

You can interact with her at the kitchen fridge from now on.

3. Find her on the third morning to go to the apartment basement together to find something. Go to the bottom of the basement for a short dialogue transition, then go to the computer on the left for a plot transition, then to the warehouse on the right for another plot transition, and finally go up to trigger the plot. Then go find her in the kitchen. She needs premium vodka. After preparing the alcohol, select the second dialogue option during dinner. After eating, escort her back to her room—the event triggers.

4. Talk on the fourth morning to go to the apartment upstairs together. First go to the bathroom in the upper right corner, then to the glowing room to the left of the TV, then to the wardrobe on the right to get a water valve. Install the water valve in the bathroom to get a key. Use the key on the dressing table to obtain an item. Before going home, you'll see a figure. After the camera cuts back home, an overnight plot triggers.

Aunt's story ends here in this version.

Nadia Route Detailed Guide

1. Talk to her in the morning to learn her younger brother is at the high school. The high school is above the police station barbed wire. Team up to search. The classroom is on the second floor. Go to the staff passage door, and Nadia will help you open it. There's a box-pushing mini-game inside. Successfully move the obstacles to reach the second floor. Find the classroom empty. Search nearby for clues. After finishing, talk to Nadia to go home. She asks you to visit her. You can trigger the plot by going to her room when you just get home.

2. Talk the next morning to decorate her room. After decorating, go to her bedroom at night—the plot triggers.

3. Talk on the third morning to learn her brother has a locker at school. After finding the purple locker at school, go to the left yard. See a football zombie destroy the door to the gym. Go to the gym, take the right stairs up to the swimming pool. After repelling zombies, go to the locker room. Find a glowing spot that requires a password.

There are five specially colored lockers in total. Remember to screenshot and arrange them according to color order to learn the password. Enter the password to get a letter revealing her brother is still alive. Returning home triggers the plot.

Nadia's story ends here in this version.

Sister Route Progression

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1. Talk to her in the early morning. She asks you to save as many characters as possible. You can ignore this and proceed at your own pace.

2. Talk the next morning to give her a massage. Then you can continue talking to her to help pick flowers. Go to the park below the east side to pick flowers and bring them back. After dialogue, wait for the next day.

3. Go for a massage on the third morning—the plot triggers.

4. Go for a massage again on the fourth morning. After the plot triggers, she'll take you upstairs to trigger a new plot. Then talk to her to explore the high school library together. The library is to the left of the swimming pool. After arriving, move obstacles aside. The perspective will switch to Sister during exploration. Go to the door where you moved obstacles to explore and trigger the plot. The male protagonist then falls from a pipe, and Sister arrives at the library. Here you need to slowly sneak past. After arriving, open the door to trigger the plot. Another plot segment triggers after returning home.

Sister's story ends here in this version.

Lucy Route Boss Tips

1. Talk to her in her room in the morning to learn there are communication parts at the police station. Team up to go together. Go to the toilet on the second floor of the police station, use the ventilation duct to climb to the very bottom to get a key, then go open the door on the right that couldn't be opened on the first floor.

There's a square above the second floor computer that can be shot to break. Crawl in and go to the end to get a powerful weapon—the shotgun. Continue crawling through the duct. Below is a room with a high-tech box that can't be opened (you can ignore it). Above is the needed part. After getting it, a plot triggers where you meet a boy who is actually the son of the female professor from Zombie Island. Return to find Lucy, go home, take the part to Fiona's workshop to craft a wireless device—the plot triggers.

The plot shows the protagonist successfully receiving a signal and seeing news about the new mayor. Dialogue reveals there's an underground city area, northwest of the West District store.

2. Continue talking to Lucy to go to the underground city in the sewers together. Arrive to trigger the plot. Continue forward to flip a switch, switching to Lucy solo control. Go to the opened area. There's a flare gun in the upper left for defense. After clearing, go to the end to flip a switch, then return to the protagonist to continue. The switch is below. After interacting, it switches back to Lucy's perspective. The path to the right from there is now open. Find the switch and rendezvous with the protagonist, then open the final switch.

3. Go to the opened area. There might be a boss battle next. Make sure you save before going!! After the plot ends, fight the boss. After temporarily repelling it, there's a plot segment showing successful arrival at the underground city. Below is a fishing spot you can ignore. Go right to see people. Talk to people to inquire about the leader and learn she can be found at the arena.

4. Go to the arena to learn you need a document-like item to register. Return to the street for a short plot. Follow the direction that person went—it turns out to be the female host from the game's opening. After she gives you the document, you can enter the arena. Make sure you save before entering! Next is plot time where you must survive in the arena. After succeeding, the leader will talk to you. After the plot at her house, you learn there's a subway that can reach here. The subway is to the right of her house, unlocking subsequent subway plot! Find Lucy at the subway entrance, talk, then use the subway to go home.

Lucy's story ends here in this version.

Fiona Route Walkthrough

After you and Lucy unlock the subway home from the underground city, Fiona will call you to her place the next morning to get a subway card. Then team up to go to the east subway entrance to repair the subway facilities. There are three waves of attacks during the repair. Successfully defending unlocks regional teleportation between the hospital and underground city.

Fiona's story ends here in this version.

Stacy Route Guide

1. Talk to her in the morning—need to build a restaurant. Go to Fiona to build it. After building, visit her. Then dialogue reveals you need to go to the West District restaurant together to steal recipes. After arriving at the restaurant, open the door, clear zombies to unlock the candy warehouse. After returning home, you can ask her to custom-make milkshake desserts.

2. After ordering two milkshakes, a small plot triggers. Continue ordering milkshakes. After ordering all, skip a time period, then go to the shop to trigger a small plot, then order the milkshake at the very bottom to trigger the plot.

3. Talk to her in the morning, then go to the shop together to find photos. After arriving at the shop, go to the stage on the upper right to trigger dialogue. After coming out, there's a hidden generator start code next to the locked door. Then go to the five game machines at the very top of the hall and click them in order according to the color sequence. Success will have a prompt, then go to the second floor stage.

You'll be prompted to remember to save at the door. After entering, experience the boss battle. After winning, get the key. Search around the office. There will be a bottle of cola that can break the HP limit. Click the documents on the table to trigger the plot.

Stacy's story ends here in this version.

Version Summary

Alright, when you see this, it means all content for this version has ended. This version allows you to advance the plots of seven characters: Mom, Aunt, Nadia, Sister, Lucy, Fiona, and Stacy. Each character has unique plot lines and events. Remembering key item locations and trigger times is important.

There's barbed wire above the police station intersection that can be cut. The left stairs down unlock the sewer area, and the upper area unlocks the high school. The left intersection from the police station leads to the power plant at the end—best to explore everything.

After rescuing Aunt and Stacy and returning home, a plot will trigger when sleeping at night. There's a female character collapsed on the road on the west side of the map. After rescuing, you learn her name is Lucy.

Take the left elevator to the 2nd floor in the hospital to encounter a character named Michelle. There's no plot currently—awaiting future updates.

There's a mysterious alley below the hospital with a mysterious shop inside.

Thank you very much for reading. I hope this guide helps you clear the game smoothly!