Hakuchoi: Creative is a brutal game. The choice impacts are buried deep—mess up one of the seven critical nodes, and three hours of story goes straight down the drain. You think you're helping your little sister Kazuha, but boom, you're locked into the solo route. Try to pursue senior Hanano, and one wrong pick leaves you with nothing. As a veteran who's run eight full playthroughs, I've got all five routes nailed down. This guide doesn't bullshit around—it lays out the exact consequences of every single choice. How to satisfy Kazuha's possessive streak, trigger Hanano's gap moe, dodge Asumi's devil traps, unlock Shio's hidden backstory, and even how to enter that ultra-sarcastic solo route. Follow this, and you'll unlock all CGs tonight.

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Game Background & Core Mechanics

Late June, the rainy season just ended, and the humidity is driving everyone crazy. Tomohiro Izumi, the school's certified shut-in, planned to spend another day zonked out in the classroom corner. But the administration had a brilliant idea—a lottery system for student council president. Tomohiro's luck hit the jackpot, and he drew the fate-sealing ticket. The advisor teacher gave him a pat on the back and shoved a list into his hands—every name on it was a problem child. His own sister Kazuha, the chronic truant Hanano, the mysterious underclassman Asumi... each name made Tomohiro's scalp tingle. Even more absurd, Shio—the student council president who vanished a year ago—suddenly reappeared. The war of the lottery-drawn student council president had begun, whether he liked it or not.

The core mechanics are dead simple: seven choice nodes determine your route. The first three choices are in the common route, choices four to seven lock you into character routes. Pick a girl's key option and you're locked in; pick wrong and you get booted to the solo route or stumble into the wrong path. No take-backs, no New Game+ carryover—one shot, one kill.

Kazuha Route: Sister's Declaration of Monopoly

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Kazuha's route has the lowest error tolerance—you must nail the sister-related options early on. Don't pick "Like" at the first choice, and the whole thing collapses. Choices three and five have a hidden link—get one wrong and you won't unlock the sister's room event. Her possessiveness is on full display from second one. If you want to conquer her, you gotta accept this twisted love.

1. Like (Must pick, or everything else fails)

2. Just ask Hanano to step out (Most freedom here)

3. Prioritize persuading Hanano (Stabilizes Kazuha好感)

4. Athena Style (Little sister responds to gentle education)

5. Walk with Hanano (Doesn't affect the big picture)

6. Let her support me (Kazuha route exclusive option)

7. Go buy watermelon (Triggers Kazuha's exclusive summer event)

Hanano Route: The Troubled Senior's True Feelings

Hanano's route demands the most early好感building—choices two and three must be about her. Break the chain and you won't enter her personal story. Hanano looks like a cold, truant type, but she's actually a gap moe character. Pick right and she's more proactive than anyone. Choice five, "Walk with Hanano," is the lock-in key.

1. Not really (Don't show too much enthusiasm)

2. Ask Hanano (Must pick, or好感isn't enough)

3. Prioritize persuading Hanano (Second lock-in)

4. Athena or Sparta style both work (Senior doesn't care)

5. Walk with Hanano (Route lock option)

6. I'll stand on my own someday (Responds to her expectations)

7. Buy watermelon or Go fishing both work (Depends on which daily life scene you prefer)

Asumi Route: The Little Devil's Sweet Trap

Asumi's route is your classic devil-type character. She looks harmless, but every choice is a trap. Choice two must be "Go out with Asumi"—that's the foundation好感. DO NOT pick Sparta at choice four, or she'll think you're too boring and pass. Choice seven, buy watermelon, is a fixed plot point.

1. Not really (Keep some distance)

2. Go out with Asumi (Must pick, or no后续)

3. Prioritize keeping Asumi (Locks her in)

4. Athena or Sparta both work (but Athena is safer)

5. Walk with Hanano or Go with senior Shio both work (High freedom)

6. I'll stand on my own someday (Universal safe option)

7. Go buy watermelon (Asumi's exclusive plot item)

Shio Route: Former President's Hidden Past

Shio's route has one more choice than the others—eight total nodes. The former president's mind is impossible to read, just follow her rhythm. Choice five, "Go with senior Shio," is the lock-in key. Choice eight, go fishing, triggers her hidden memory. This route has the heaviest story—save it for last.

1. Not really (Keep a normal attitude)

2. Go out with Asumi (Plot setup)

3. Prioritize persuading Hanano (Don't ask, it's plot-required)

4. Athena or Sparta both work (The president has seen it all)

5. Go with senior Shio (Lock-in! Must pick)

6. Go (Short but crucial response)

7. I'll stand on my own someday (Respond to expectations)

8. Go fishing (Triggers core memory plot)

Solo Route: The Lone President's Path

The solo route is basically intentionally picking wrong options for everyone, leaving Tomohiro to shoulder the student council alone. This route is dripping with sarcasm—all the girls bail and you're left as the lonely president. Best for a second playthrough, not recommended for the first, or you'll miss tons of personal CGs.

1. Like (Reverse psychology opener)

2. Ask Hanano (Pretend to choose her)

3. Prioritize keeping Asumi (Actually pisses off both sides)

4. Sparta Style (Hard-ass attitude)

5. Go with senior Shio (Pretend to chase the president)

6. Better pass (Core rejection option)

7. I'll stand on my own (Give yourself an out)

8. Go fishing (Triggers lonely ending)

That's the guide. Might be incomplete in places—feel free to add. Follow these picks, and all recollections are yours.