Be the Most Capable VTuber! Complete Walkthrough & Guide
Table of Contents (Click to Jump):
Quick Overview of Core Mechanics
Game Synopsis: You're a university freshman who loves watching VTuber streams. By chance, you become a manager at Oyama Agency and meet three distinct VTubers behind their avatars. Over the next year, stand shoulder-to-shoulder with them and march toward their dreams!
Besides grinding for cash and managing channels, you can also flex your reliable manager charm, slowly enter the girls' hearts, and maybe even develop relationships that go beyond "VTuber and manager"?!
The goal: cultivate the most capable VTuber!
Real talk, the game's visuals are pretty gorgeous (though some parts clearly show AI traces). The music is a bit of a letdown—only an ED, no OP, feels like something's missing. Overall gameplay is typical raising sim + management, but the pacing is decent.
In-Depth Review of Three Heroines
First, let's talk CG count—25 total. The first entry CG is the agency boss (that uncle), then it's the three heroines' stage. Each gets 8 CGs (6 main story + birthday + special holiday), pretty evenly distributed.
1. Succubus Character: Her design and art are absolutely top-tier, every CG is high quality with spot-on expression details. Especially that tsundere but can't-help-caring vibe—nailed it perfectly. Fans live for this contrast.
2. Nun Character: Played it safe with the healing archetype, story is heartfelt but not exciting. Art quality is stable, a safe pick that won't disappoint.
3. Catgirl Character: Got the short end of the stick. Especially her wedding dress and bathrobe outfits—the visuals just aren't there. Compared to the others, the low quality hits you in the face. The designer needs to take responsibility.


Fan Growth Timeline
One in-game year, the phase one core goal is getting each girl to 100K fans before June 30th. Sounds simple, but requires careful planning in practice.
The Rat Rat system (in-game assistant) is super thoughtful—reminds you two months early for all major events. Includes holidays, heroines' birthdays, special streaming schedules, scared you'll miss them. Way more user-friendly than similar games.
There's a phase two goal for unlocking hidden stories with even higher fan counts. But honestly, after phase one it's basically free play time.
Affection & Hidden Storylines
The affection system has two phases:
Phase one triggers at 20, 40, 50, 70, 90, 100 affection.
Phase two (personal routes) triggers key stories at 40, 70, 100 affection.
Each phase has unique events and CGs—save scum to experience them all. The final story at phase two, 100 affection is where the real juice is, absolutely don't miss it.
Complete Attribute Training Guide
Girls' attributes split into two categories:
1. Base Stats: Forgot the exact names, but each caps at 1000. Raised through training and food, easily maxed by late game.
2. Charm Stat: Separate calculation, caps at 100. Only raised through multiple-choice questions during streams—pick wrong and you might lose some, so be careful.

Don't want to play training minigames? Just buy the skip item from the shop. Recommend playing manually early to learn the mechanics, then skipping later to save time.
Key Choices in Livestream Stories
Every stream triggers different story segments based on current stats—once it's gone, it's gone. So save beforehand; collecting everything requires multiple playthroughs.
Some stream stories include social media posting segments—here's the dilemma:
1. Posting might lose you subscribers and personal charm
2. Not posting means missing exclusive images
3. Totally personal preference. I used skip items on some phases and didn't unlock everything
My advice: play casually on first run, go for perfect collection on second.
Fatigue System Pitfall Avoidance
This fatigue system is a total trap! When fatigue hits 80, it forces an event—posts a picture on BB Space, then turns ALL subsequent turns into rest.

This mechanic is absolutely brutal—carefully planned schedules completely wasted. Recommend never letting fatigue exceed 60, leave a safety margin.
Optimal Daily Event Strategies
Monday-Saturday, three daily time slots calculate events separately. Skip triggers a random event, End Day gives no choices at all.
Early game just click Skip, never End Day. These choices are crucial—basically one purely positive option, the other more negative (too many options to list).
My strategy:
1. Early rapid fan-grinding phase: pick charm-boosting options
2. Mid affection-building phase: pick affection-boosting options
3. Late free-play phase: pick whatever, stats are already maxed

Training minigames are actually simple reaction tests. If you don't want to play, that skip item from the shop is a must-buy—saves tons of time.

Oh right—never skip holiday and birthday special events, those are golden opportunities for affection boosts. Miss them and you wait a whole year, massive loss.
Final Review & Mod Suggestions
Nice! Overall gameplay experience is solid, but still falls short of "Taiwan Love Story" and "Gluttonous Princess." Mainly because late-game content gets too repetitive, lacks that addictive grind.

The biggest flaw is no late-game skip function like Gluttonous Princess. Grinding time after completing all objectives is exhausting—this phase I recommend scheduling all rest, much easier and faster.
If you really need more stats, use Cheat Engine. Tokkyuu Shuseikan isn't encrypted, you can edit directly. But recommend playing through legit first, or you'll lose a lot of fun.
Final advice for new managers:
1. Don't rush fans in month one, build base stats first
2. Charm matters more than fan count, affects late-game development
3. Save often, save often, save often! Important things bear repeating
4. Catgirl route can be saved for last, lowest priority
5. Succubus route is peak—play it first
Alright, guide's done here. Wishing everyone can cultivate the most capable VTuber, and maybe get some sweet romance on the side!

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