I know the pain of having to rush through and restart just because you picked one wrong option during the trial phase. Since the game's release, no complete walkthrough for the trial phase choices has existed online. Many players get stuck repeatedly during the Witch Trial segments, running out of time and hitting a Bad End (BE), with the last save point ten minutes prior—that kind of frustration makes you want to smash your keyboard. This guide gives you all the correct answers; just follow along for a smooth, brainless perfect clear.
Must-Read for Beginners
The trial phase has a time limit; wrong choices force a BE. It's recommended to make a separate save before each trial for easy reloading. BE options during daily life segments are marked with a skull icon in-game—don't pick those. Evidence names in the guide must match exactly; presenting the wrong item results in immediate failure. The third playthrough (Week 3) is the true ending; the first two are just setup, so don't rush to skip the story.
Table of Contents
Week 1: All Trial Choices
First Trial

1. Tachibana Shirley says she drew it with the pen in her hand. Counter: Drawing doesn't use a pen.
2. Select Magic.
3. Select Murderer, then counter: This painting wasn't used to identify the culprit.
4. Select The state of the room, then counter: The state of the room is suspicious.
5. Select There's a problem.
6. Select Thrown in from outside the room, used a tool. Present evidence: Crossbow Bolt.
7. Select Shirley couldn't have done it. Present evidence: Crossbow Parts.
8. Select Traces were left at the scene.
9. Select Heard footsteps. Present evidence: Crime Scene Photo of the Body, then present evidence: Spray Paint Can.
10. Select No one could enter the room late at night.
11. Select Hasumi Reia.
12. Select No need to go around the paint.
13. Select Reaching out would touch her, the culprit found a way to touch her. Present evidence: Broom.
14. Select The culprit carried it with them.
15. Select Evidence the spear existed. Present evidence: Blood-stained Hair Tie, then select Tied to an object.
16. Select Charm Magic, then select Magic is a lie.
17. Select Unable to look away.
18. Select Paint, then select Unintentionally took the paint. Present evidence: Spray Paint Can.
19. Select Evidence. Present evidence: Livestream Replay, then select Present evidence, then select No evidence currently, point witness to Miria, and present evidence: Photo of Fruit.
Second Trial

1. Select Based on what was written on the note.
2. Select Multiple stab wounds to the abdomen.
3. Select The door was locked, then counter: Maybe the door was never locked.
4. Select What's the problem, then counter: The sequence of events is contradictory. Present evidence: Hanna's Recording Data.
5. Select Misunderstanding, it was a misunderstanding between the two of them.
6. Select Voice imitation, then counter: There are other ways to fake a voice. Present evidence: Hanna's Recording Data.
7. Select Remote operation, then counter: Someone other than Nayuka was involved. Point witness to An'an.
8. Select There was a reason to fake the voice.
9. Select She couldn't manipulate it.
10. Select Uncertainty, then select Magic.
11. Select No one could enter the room, then counter: If the door was locked, select Can prove it. Point witness to Warden.
12. Select Accomplice, the guard might be an accomplice. Select I know. Point witness to An'an.
13. Select Someone can discuss new information, then counter: Someone can offer new insight. Point witness to Warden.
14. Select There's a problem, then counter: The statement about the phone contradicts the case.
15. Select Hands and feet, the phone was swapped. Counter: A phone call would find it. Point witness to Miria.
Third Trial

1. Select Accident, then counter: This wasn't an accident. Select Magic.
2. Select Abnormality, then counter: There's an inexplicable situation. Select Fire. Present evidence: Burn Marks.
3. Select Wanted to burn the evidence, then counter: The purpose wasn't to destroy evidence.
4. Select Hiding. Present evidence: Guard Cameras.
5. Select Firecrackers. Present evidence: Bullet Marks. Point witness to Nayuka.
6. Select Traces, then counter: There are entry traces. Present evidence: Arisa's Doll.
7. Select Phenomenon, then select Related to the vibration.
8. Select Earthquake. Present evidence: Warden's Statue.
9. Select Normal, then select Design.
10. Select Swapped positions, then select Building.
11. Select Proof, then select Investigate photo, then select Window. Point witness to Tachibana Shirley.
12. Select Traces of being lifted. Present evidence: Stone Floor, then select Time.
13. Select Injured person. Present evidence: Bullet Marks, then select Self-inflicted.
Fourth Trial

1. Select Someone other than Nayuka knew the password. Select Mastermind.
2. Select Late-night courtroom, then counter: Candles were used even when it wasn't late at night.
3. Select Activation, then select There's a problem.
4. Select The body was wet, then counter: No one splashed water on her. Present evidence: Underground Freezer.
5. Select Evidence it was once electrified, then counter: It can be generated without electricity. Present evidence: Sleeping Pills, then select Magic.
6. Select Murder weapon, then counter: It wasn't the electric chair. Present evidence: Sleeping Pills. Point witness to Arisa.
7. Select Dying message, then counter: It was an accident. Present evidence: Glass Shards.
8. Select Dying message. Point witness to Meruru, then select Avoiding suspicion.
9. Select Witch Trial, then select Witch. Present evidence: Photo of the Body.
10. Select It moved, then counter: Someone operated it from underground. Point witness to Emma.
Fifth Trial

1. Select Not a single wound, then counter: There are wounds, select Inside the mouth.
2. Select Not found, then counter: It disappeared, select Ice, select Murder scene.
3. Select Doesn't make sense, then counter: The bullet count doesn't match. Select Someone else, select Mastermind.
4. Select Unless it was a cat, then counter: Nayuka got smaller, select Chopped into pieces.
5. Select Left a wound, used magic. Point witness to Meruru.
6. Select Clothes. Present evidence: Control Panel.
7. Select Wound, then counter: More dying messages. Present evidence: Safe, then select Prisoner number.
8. Select Evidence that can prove the mastermind. Present evidence: Transparent Liquid, then select Poison. Point witness to Arisa.
9. Select Evidence. Present evidence: Paper Documents. Point witness to Coco.
Week 2: All Trial Choices
First Trial

1. Select Immediately.
2. Press on Blunt weapon, then select At the same time.
3. Select Fainted, then select Holding sleeping pills.
4. Select Magic.
5. Press on The sound, then select Only you, then select Faked voice.
6. Select Someone who could kill Meruru. Point witness to Emma.
7. Select Sound of breaking glass bottle, then select Call between Emma and Meruru.
8. Press on Hung up, then select Infirmary.
9. Select Conversation content, then counter: Someone was impersonating. Point witness to Hojo Mag.
10. Select Something that can be used as a foothold. Present evidence: Fainted Shiro.
11. Select Crime scene, then select Magic, then select Spatial audio.
12. Select Fingerprints. Present evidence: Meruru's Phone.
13. Select The one who talked to me, then counter: Contradicts Nayuka's testimony, select Auditory hallucination, select Suppressed the sound, select Meaning, select Discovering the body quickly, select Convincing.
Second Trial

1. Select Only me.
2. Select Recording, then counter: The recording differs from reality.
3. Press on Promised time, then select Garbage chute.
4. Select Somewhere else. Present evidence: Incinerator Room, then select Livestream replay, then select Separate background setup.
5. Select Impossible, then select In the air.
6. Select Noticed, then select Gravity.
7. Select Can do it.
8. Select There's a path. Present evidence: Stack of Paper. Point witness to Noah.
9. Press on Ghost did it, then select Had to tie the rope first, then select The ghost did it. Point witness to Nayuka.
10. Select Only me. Point witness to Nayuka.
11. Press on Deep in conversation, press on Before meeting, select It was really quiet back then, then counter: The testimony is problematic. Present evidence: Shower Room.
12. Select Heard it at the scene, then select Used magic.
Third Trial

1. Select What Noah saw.
2. Select Definitely a murder case.
3. Select Happened to capture it.
4. Select Aimed at the iron bars, then counter: The scene was dark.
5. Select Achieved the goal.
6. Select All traces. Present evidence: Autopsy Results, present evidence: Photo of Coco's Body, then select The bloodstain was fake.
7. Select Died, then counter: Wasn't injured. Point witness to An'an.
8. Select Possible, then counter: Prepared to not get injured. Present evidence: Courtyard, then select Staged it.
9. Select No. Point witness to Emma, then counter: Timing issue, select Magic. Point witness to Noah.
10. Select Something other than drawing, then select Fountain.
11. Select Anyone could.
12. Select It just so happened to rain. Present evidence: Photo of Miria.
Fourth Trial


1. Select Nowhere to hide.
2. Select Hidden in.
3. Select The state of the scene, then counter: The timing of changing clothes.
4. Select Vanished into thin air. Present evidence: And the red liquid, then select Ice cubes.
5. Select Sit, then counter: Was in the elevator from the start.
6. Select Became lighter, then counter: The elevator didn't carry body weight.
7. Select Juggling.
8. Select Own body. Present evidence: Dress, then select Own hair.
9. Select Time, then counter: No need to get the dress, select Another one.
10. Select Hate, then counter: Emma likes Hanna. Present evidence: Emma's Doll.
Week 3: All Trial Choices

First Trial
1. Select The Original Witch.
2. Select The Great Witch's family.
3. Select Purpose.
4. Select Fair and square, then select Magic.
5. Select Future.
6. Present evidence: Natsume An'an Murder Case.
7. Select Loves drawing so much, then counter: Noah loves drawing.
8. Select Won't show you.
9. Select Draws badly.
10. Select Understands what about me.
11. Select Trust, then counter: I believe in everyone, select I love you.
12. Select Reason, then counter: Your family can be saved too, select I have an idea.
13. Select Beg.
14. Select Died in vain, then counter: Sacrificed herself.
15. Select Look.
16. Select Fight, press on Reality, then select Won't.
17. Select Easy. Point witness to Coco.
18. Select Past, then select Look.
19. Select Value.
20. Press on Everyone's good friend, then select Attachment.
21. Select Ignore.
22. Select Be good, perform brainwashing, select Let everything end, select Sinner performs illusion, select Won't be forgiven.
23. Select Do this kind of thing, select Murder, select Shirley, select Can't do it.
24. Select Abandon.
25. Select Express it this way.
26. Select The less human-like, present evidence: Toono Hanna Murder Case.
27. Select I don't know.
28. Select Two people.
29. Select Bullied. Present evidence: Original Sin: The Hated One.
30. Present evidence: Fountain Pen.
Second Trial: Magical Girl Yuki's Witch Trial

1. Select Execute.
2. Select Counter, then select Magic: Brainwashing.
3. Press on Extinction, then select Witch, then counter: Witches don't die.
4. Select Cannot be shaken, then select Magic that kills witches.
5. Select Kill or don't kill Emma (either works).
6. Select All of this.
7. Select There's a problem with handing over magic.
8. Select Something unwilling.
9. Select Those who know their feelings. Present evidence: Voice.
10. Select Understood long ago. Point witness to Meruru.
11. Select Incompatible as fire and water.
Clear Tips & Notes
The core of the trial phase is don't panic. Time is limited but sufficient to read all options. When uncertain, prioritize magic-related choices—this game is called "Magical Girl's Witch Trial," so the answer is likely related to magic.
The evidence presentation segment is where most mistakes happen. Names must match exactly; for example, "Crossbow Bolt" and "Crossbow Parts" are different things—don't mix them up. Character identification also matters; the same statement from different people can have completely different effects.
Week 3 is where the game truly begins. The first two playthroughs are tutorials; the story forces you to take some detours, so don't think you chose wrong. In Week 3, all previously planted foreshadowing pays off, and the revelation of the truth delivers an absolutely stunning payoff worth the setup.
Good saving habits are essential. Save before each trial and again before key choices. This game has no autosave; if you fail, you have to replay a long section. Especially for the final trials in Week 3, continuous battles easily lead to fatigue and mistakes.
For CG collectors, note that some BE options unlock special CGs. Though not listed in this guide, you can intentionally pick wrong choices after reloading to see them. However, it's recommended to clear the True End first before going back, as it affects narrative continuity.
Finally, some practical advice. This game's deduction difficulty isn't high; the main issue is the large amount of information that's easy to mix up. I recommend taking notes while playing, jotting down character relationships and evidence. Refer to your notes during trials and you'll basically never go wrong. Good luck to everyone for a smooth clear and seeing the True End.

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