At its core, *Under the Witch* is NumericGazer's personal kink museum built in Unreal Engine. From the 2024 version chaos to collecting all 23 memories, from the two heroines' museum-quality ass-and-thigh modeling to the blood pressure-spiking QTE challenges—this guide covers every single pitfall from Ep0 to Ep1. Stop falling for fake v2.0 scams. Follow this walkthrough, and I guarantee you'll unlock all 21+30 memories for Alice and Herba without breaking a sweat.

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Game Basics

This game is basically NumericGazer's fetish collection. The gameplay is a bit grindy—just farming money and leveling up—but the quality is absolutely top-tier. The heroines'建模are in a league of their own in the 3D adult content scene right now. Worth every hour of the dozens you'll spend unlocking all memories.

1. Core Game Info

1.1 Game Title—アンダーザウィッチ~ビギニング (Under The Witch: Beginning)

1.2 Developer—NumericGazer. Supported platforms include Patreon, DSLite, itch.io, and Steam. Links are easy to find if you look around.

1.3 Current Version—As of June 2024, any v2.0+ circulating online is fake or just old versions with new labels. The latest is only Episode 0 (Dealer) + Episode 1 (Alice & Herba) v1.8. Don't get scammed.

1.4 Game Size—The Patreon v1.8 version is 7.86GB extracted, fully uncensored. The DSLite version is reportedly censored—you'll need to find a 44MB uncensor patch .pak file yourself. Works like a mod, figure it out.

1.5 Game Genre—A bishoujo fighting/training simulator disguised as an RPG.

1.6 Selling Points—The heroines' body modeling is pure art, especially the muscle definition in the ass and thighs. The detail is jaw-dropping. Every fetish element you can think of is here, and both heroines' full interaction content is implemented in v1.8.

2. Story Background

2.1 This is a world where witches and humans coexist. Witches feed on humans both physically and mentally. They're incredibly powerful and have bottomless desires.

2.2 The protagonist is a heroic prince who joins an expedition with his childhood friend Princess Alice to defeat the witch. The game opens with Episode 0 vs. Witch Dealer.

2.3 Though you barely win, the prince gets hit with a lust curse. Just as he's about to break, Alice—trained by the king—arrives and rescues him. They escape to the expedition base and start a shameless "training" life together.

Episode 0 Walkthrough

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Episode 0 is available directly from the main menu. It starts with a 1v1 against Witch Dealer. This chapter is the tutorial but has plenty of content.

1. Combat Commands

1.1 Attack—Normal slash. Damage is pathetic early on.

1.2 Skill—Only defensive block at first, mediocre. Later unlocks Kabutowari.

1.3 Items—HP/SP recovery. Save them early game.

1.4 Escape—Completely useless, ignore it.

2. Leveling Path

2.1 As a rookie hero, you start with zero skills and useless defense. Don't overthink it—just die.

2.2 Each death gives EXP and items. Level up automatically to learn skills. Around Level 10 when you learn Kabutowari, you can actually fight the witch.

2.3 Don't use items early. Save them for Boss fights. EXP is all you need.

3. Special Attack Mechanics

3.1 Besides normal attacks, the witch uses body parts for special attacks. A food icon appears on screen.

3.2 Click the food icon—Accept temptation, goes straight to animation, grants full memory but deals heavy damage.

3.3 Attack directly—Force interruption, skips animation but no memory.

3.4 During special attacks, press Space to continue dialogue, ESC to skip animation.

3.5 Commands become Resist and Endure. Resist has a chance to break free based on power. Endure lets the witch continue. If you never break free, you eat a big damage move but get the full memory.

4. Memory Collection Tips

4.1 Episode 0 has 23 memories, all special attack animations.

4.2 To collect all: get strong, use the "Do Nothing" skill, let the witch use special attacks, choose Endure, and grind.

4.3 Don't worry about win/loss when grinding memories. Death gives EXP anyway.

4.4 After collecting all, return to main menu and select Episode 1 to start the main story.

Episode 1 Controls Guide

Episode 1 becomes an open-world RPG. Controls are more complex than Episode 0 but simple once mastered.

1. Map Controls

1.1 WASD—Movement, smooth controls.

1.2 E—Interact/talk/pick up items. Only interaction key.

1.3 Space—Jump, can hop over small obstacles.

1.4 Shift—Sprint. Hold it constantly, no stamina limit.

1.5 Alt—Crouch. Currently useless, stealth not implemented.

1.6 Tab—Open menu. All system functions here.

2. Advanced Combat Controls

Two core mechanics added from Episode 0. Mastering them decides your experience.

2.1 Precision Attack & Block

2.1.1 Press LMB the instant your attack hits to trigger Precision Attack, chance for critical hit. Damage multiplier depends on weapon.

2.1.2 Press LMB the instant enemy attack hits to block. Damage reduction depends on off-hand weapon.

2.1.3 Shield block has damage reduction even on fail. Dagger block must succeed for full defense.

2.1.4 Alice's multi-hit attacks can be blocked per hit—this is the dagger's advantage.

2.2 QTE Special Attacks

2.2.1 When imouto's HP drops to a certain level, QTE triggers randomly. Four directional keys appear in sequence.

2.2.2 Get all right: nothing happens. Get any wrong: punishment animation plays, then protagonist's ATK/DEF drops for two turns.

2.2.3 QTE defaults to WASD. You can rebind all to one key in settings, then just spam it—difficulty becomes baby mode.

2.2.4 Recommend rebinding QTE to Space in settings for one-handed operation.

3. Menu Functions

3.1 Map, Equipment, Items are standard RPG fare.

3.2 Quest Log—Check main/side quests with progress tracking.

3.3 Documents—Heroines' profiles with backstory and secrets.

3.4 Rebind QTE keys in Settings—MUST DO for non-pro gamers.

Combat Mechanics Deep Dive

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1. Equipment Strategy

1.1 Main weapon = attack. Use Iron Sword if you're good at Precision Attack (high bonus). Newbies should use Iron Axe (higher base ATK, more forgiving).

1.2 Off-hand = defense. Use Block Dagger if you're confident in blocking (cool full defense), Shield for safety (damage reduction on fail).

1.3 Armor: wear whatever early game. Late game, just buy the best. Don't waste money on low-tier gear.

1.4 Weapon stats for Precision Attack multiplier and critical hit multiplier are crucial—this is your late-game damage source.

2. Status System

2.1 Slave Status—ATK/DEF down, story-forced, unavoidable.

2.2 Debt Debuff—Every 100 million debt reduces ATK until you can't even beat trash mobs.

2.3 Whip Injury—DEF down, punishment for refusing Herba's contract.

2.4 Temptation Status—After eating imouto's "special meal," massive ATK/DEF drop for two turns. Slave-exclusive.

2.5 These debuffs stack, so don't be in debt AND a slave simultaneously or combat becomes impossible.

Special Challenge Modes

When the protagonist becomes a slave or gets deep in debt, you can initiate challenges via dialogue. This is the game's core mechanic.

1. Alice Challenge

1.1 Only feet, extremely hard, advanced challenge.

1.2 Heroine attacks vitals with feet in multiple rounds, each with different rhythm.

1.3 Challenge UI has two bars: left vertical = protagonist endurance (game over if full), right horizontal = QTE cursor control.

1.4 Use QTE keys to keep cursor in green zone (reduces endurance), avoid red zone (increases).

1.5 Late game green zone moves, testing reflexes and speed.

2. Herba Challenge

2.1 Choose hand or foot, different animations but same mechanics, easier than Alice.

2.2 Success removes status/debt, failure increases debt.

2.3 500 million debt triggers contract event—Herba route's core.

2.4 Recommend practicing with Herba first before attempting Alice.

Alice Route Complete Guide

Alice route is the main story. The loop is: get defeated → get stronger → repeat.

1. Gameplay Loop

1.1 Sleep—Restores HP/SP and respawns trash in front yard.

1.2 Collect Trash—Main income source. Clean it out every time period.

1.3 Sell Trash—Find Herba in cave, fixed prices.

1.4 Buy Gear—Trash → money → gear → power up.

1.5 Challenge Imouto—Duel Alice proactively, get memories on defeat.

1.6 Loop until you can beat her.

2. Key Story Nodes

2.1 Prologue tutorial fight is unwinnable. Get "Price of Defeat" and "Massage" memories.

2.2 After two defeats, cave opens, meet Herba, unlock merchant route.

2.3 Keep losing until you become a slave—prerequisite for later memories. Takes about 5-6 losses.

2.4 While slave, random chance at night to receive note demanding immediate visit to imouto's room. Must go right away, miss it and it's gone.

2.5 Slave challenge failure → become footrest. Sleep has three slave dream sequences, extremely spicy.

2.6 Slave status + duel defeat → become toilet. Many miss this memory.

2.7 Random night event in imouto's room—steal pantsu and get caught. Requires Save/Load to trigger.

3. Alice Complete Memory List

3.1 Story—Price of Defeat, Massage Prelude, Massage, Price of Defeat II-IV, Enslavement ALICE, Scum Challenge, Alice's Footrest, Pet, Pantsu Theft Punishment, Victory Reward, Defeat Consequence, Alice's Toilet, Slave Dreams ×3.

3.2 Secret Training—7 mini-animations, auto-unlock when story complete, daily life content.

3.3 Combat—12 QTE failure animations, trigger randomly after reducing imouto's HP by half in combat. Requires Save/Load grinding.

3.4 Alice route is only truly complete when ALL memories are collected.

Herba All Endings

Herba is the second heroine with merchant + witch dual identity. Her route is simpler but has many memories.

1. Merchant System

1.1 Random events trigger after reaching certain trade volume—core to Herba route progression.

1.2 Herba lives in cave, always available for trade.

1.3 Random events include—Herba's Temptation ×2, Pantsu Thief & Punishment, Herba's Trap, Herba's Socks.

1.4 These events are RNG-based, just run back and forth to collect them all.

1.5 In Trap event, keep choosing "Approach" to get Voucher Document—key to unlocking exchange shop.

2. Voucher Mechanic

2.1 After trade volume threshold, shop spawns Vouchers. Each costs 100 million (on credit).

2.2 Debt applies debuff to protagonist, affecting sister battles. Each 100 million reduces ATK.

2.3 6 total services, last one only appears after beating Alice and completing 2 debt challenges.

2.4 Services include various hand/foot play, last one is full-on XXX.

2.5 Make sure no important battles are scheduled when using vouchers, or the debuff will make you lose to imouto.

3. Ending Branch

3.1 At 500 million debt, Herba demands contract signing—Herba route fork point.

3.2 Accept → Become slave, unlock Slave Contract, Enslavement HERBA, Herba's X Slave, Herba's Licking Dog memories in sequence.

3.3 Refuse → Trigger Whipping Penalty, pays off 100 million debt but gives Whip Injury debuff (DEF down in combat).

3.4 Recommend refusing once for whip memory, then accepting for slave ending.

4. Herba Complete Memories

4.1 Total 21—Debut (1), Random Events (7), Vouchers (6), Challenges (2), Endings (4), Penalty (1).

4.2 Many memories but easy to obtain. Mainly grind trade volume and debt.

4.3 Recommend doing Herba route first to unlock shop, helps with Alice fights.

Hidden Tips & Easter Eggs

The game hides many tricks and easter eggs. Knowing these elevates the experience.

1. Practical Tricks

1.1 During cutscenes, move mouse to top-left corner for two buttons.

1.2 First button lets you add/remove current heroine's gear in real-time. Only affects current scene. Customize as you like.

1.3 Second button toggles auto-cutscene progression. Turn off to manually advance with Space for screenshot convenience.

1.4 Protagonist's roof has a treasure chest. Sprint-jump from nearby mountain to get it, but it's just an HP pot. Useless.

1.5 You can swim in the lake but there's nothing. Pure decoration, probably sequel bait.

1.6 Author's fetish focuses on lower body, so heroines' chest armor doesn't auto-remove in cutscenes. Manually remove via top-left button if you want.

2. Story Easter Eggs

2.1 Rumors say Alice might already be dead, current imouto is witch in disguise.

2.2 Evidence 1: Loading screen mentions imouto's room is too tidy for expedition base.

2.3 Evidence 2: Horrific sound at lake bottom paired with image of dead sister in water.

2.4 Author hasn't confirmed, open to interpretation. Believe it or not.

2.5 If true, this explains Alice's S nature—it's the witch's true personality.

Worldview & Story Analysis

This isn't just a simple H-scene collection. The worldview has surprising depth.

1. Core Lore Interpretation

1.1 Game is essentially a training simulator, but worldview deserves deeper analysis beyond pure H-scenes.

1.2 Witches feeding on humans hints at the duality of desire—not one-sided predation.

1.3 Alice's princess identity and military training background explain her S nature—groomed as a dominator from childhood.

1.4 Herba as merchant witch represents capitalism's alienation of heroes—dual enslavement through money and desire.

2. Power Relationship Paradox

2.1 Protagonist goes from weakling to beating sister, but still gets dominated in late story.

2.2 This paradoxical power dynamic is the game's most appealing aspect—win the battle, lose at life.

2.3 Implies male heroes can never truly escape female witches' control in this worldview—it's the underlying logic.

2.4 Post-victory "processing" by sister reinforces this powerlessness, yet players derive pleasure from it.

3. Character Symbolism

3.1 Alice symbolizes Order & Domination—royal authority and legitimacy.

3.2 Herba symbolizes Chaos & Transaction—witches' primal desires.

3.3 Protagonist symbolizes the doubly-oppressed commoner—exploited no matter which side he chooses.

3.4 This gives simple H-scenes deeper interpretive space, which is why the game retains core players.

TL;DR—*Under the Witch* is NumericGazer's fetish collection. Grindy money/level gameplay but unmatched quality. The heroines' modeling is the current top-tier in 3D adult content. Worth dozens of hours for full memory completion.