The real pain of playing Haison Shoujo isn't the number of choices—it's figuring out which endings are true happy endings and which ones will gut you. Out of eight heroines, only three have proper happy endings; the other five are doomed to bad endings in this first installment. This design choice wrecked countless players back in the day. This guide completely strips away the core mechanics, explaining why Kagome, Kagami Akari, and Yakumo Azusa are the true heroines, and why the other five routes are only completed in the later fandiscs. More crucially, route branching only starts on Day 8—the first seven days are free choices that affect nothing. 90% of players never realize this. Follow this guide, and you'll unlock all CGs in one go without wasting time.

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I. The Real Difference Between True Endings and Bad Endings

Haison Shoujo's ending music directly reveals the ending type—this detail is brilliantly sneaky. The true ending trio (Kagome, Kagami Akari, Yakumo Azusa) uses the title screen BGM "Past and Present," a grand and epic track that clearly signals a satisfying conclusion. The other five characters' endings switch to the game's creepy track "Shock and Awe" with its unsettling arrangement, hinting that the story has a trap.

The devs arranged this purely due to workload constraints—making happy endings for all eight heroines would be insane, so they split it into two parts. The first installment plants the bad ending hooks, with the fandisc completing the true endings later. This is standard practice in the galge world. Don't think the bad-ending routes are poorly written—you've just been played by the scenario writer.

Special reminder: This game has no bachelor routes or other nonsense endings. There are exactly nine total routes—eight individual endings plus one harem ending. Clear goals, no getting lost.

II. Recommended Route Order and Story Layers

The three true endings have completely different amounts of story information. Playing them in Yakumo Azusa → Kagami Akari → Kagome order delivers a progressively mind-blowing experience. Azusa's route reveals the village's surface-level secrets, Akari's route digs deep into the background lore, and Kagome's route detonates the full truth. This design really tests player patience.

But let's be real—if you're playing a game like Haison Shoujo, just follow your heart (or your lower head) and pursue whoever you want first. This order is only for hardcore players chasing the ultimate story experience. Casual players don't need to follow it strictly.

The other five bad-ending characters can be done in any order—they have low narrative connection. I recommend saving them all for last to avoid crushing your spirits mid-playthrough.

III. Detailed Route Options for All 8 Heroines

Only the essential route-locking choices are listed below—all other options are completely free and won't affect endings. Remember the iron rule: Day 8 is the real branching point. The first seven days are pure slice-of-life setup.

1. Kagome Route

Day 9: Go with Kagome

Day 10: Look for Kagome (won't appear if Day 9 wasn't chosen) Must trigger consecutively

Day 13: Can't give up yet (won't appear if Day 10 wasn't chosen) All three choices are mandatory

2. Kagami Akari Route

Day 8: Worry about Akari

Day 9: Act with Kagami (won't appear if Day 8 wasn't chosen) Prerequisite determines availability

Day 13: Want to see if Kagami has any ideas (same principle as Kagome route) Locks Akari ending

3. Yakumo Azusa Route

Day 8: Worry about Azusa

Day 10: Act with Azusa (won't appear if Day 8 wasn't chosen) One-day gap trigger

Day 13: Want to see Azusa's face again (same principle as Kagome route) Azusa route endpoint

4. Emma A. Yakushin Route

Day 10: Help Yakushin

Day 13: Better to sacrifice myself than others Bad-ending exclusive choice

Day 13: It's Yakushin Final confirmation

5. Karasuba Tsubame Route

Day 9: Worry about Karasuba and Furudo

Day 9: Help Karasuba find it Two choices on same day

Day 13: Better to sacrifice myself than others

Day 13: It's Karasuba Bad-ending fixed combo

6. Furudo Yurara Route

Day 9: Worry about Karasuba and Furudo

Day 9: Help Furudo find it Mutually exclusive with Karasuba route

Day 13: Better to sacrifice myself than others

Day 13: It's Furudo Choose one sister

7. Osae Mio Route

Day 8: Unity comes first Unlocks senior group prerequisite

Day 8: Go see Mio-senpai Choose Mio over Aika

Day 13: Better to sacrifice myself than others

Day 13: It's Mio-senpai Senior group bad ending #1

8. Yuzuriha Aika Route

Day 8: Unity comes first Senior group shared prerequisite

Day 8: Go see Aika-senpai Choose Aika over Mio

Day 13: Better to sacrifice myself than others

Day 13: It's Aika-senpai Senior group bad ending #2

IV. Route Branching Mechanism Explained

Haison Shoujo's choice design is brutally simple—route-locking options are extremely few. As long as you meet the mandatory choices, you can pick anything else randomly and still enter the route. This system is very beginner-friendly.

The core principles are just two:

1. Choices affecting endings only appear from Day 8 onward. The first seven days are completely free—pick whatever you want without affecting any route progress.

2. The happy-ending trio has fixed entry methods requiring three consecutive choices. Yakumo Azusa's route needs choices on Day 8 and Day 10 with a one-day gap in between—this is intentional pacing control.

Emma's route is almost a safety net given by the system. If you don't pick "Worry about Azusa" on Day 8 or "Go with Kagome" on Day 9, the system will kick you straight into Emma's "Help Yakushin" event on Day 10. This girl is too proactive in the setting, and the devs were afraid you'd get locked out of all endings.

The four bad-ending characters have internal mutual exclusivity: Karasuba Tsubame and Furudo Yurara are an either/or choice, and Osae Mio and Yuzuriha Aika are also either/or. The system uses branching options on Days 9 and 8 to funnel you into different routes, essentially controlling narrative complexity.

That self-sacrifice choice on Day 13 is the master switch for all bad-ending routes. Once you pick "sacrifice myself," you'll only have three possible ending targets—Yakushin, Karasuba or Furudo, Mio or Aika. This design packages the bad-ending group together with clear logic.

V. Optimal Path for 100% CG Collection

This route is the most time-efficient 100% CG collection method tested by the author. Follow the save points strictly to avoid replaying story sections.

◆Save 01

Chase Kagome

Teach Tsubame fishing

Of course

Look for Kagome

◆Save 02

Care about Akari

◆Save 03

Go with Kagome

Look for Kagome

Help the person with back pain

It's too early to give up → Kagome END

Load Save 03

Act with Kagami

Give to someone you like

Can I borrow Kagami's wisdom → Akari END

Load Save 02

Care about Azusa

Worry about Karasuba and Furudo

Help Karasuba

Act with Azusa

Give to someone you like

◆Save 04

Want to see Azusa's face... → Azusa END

Load Save 04

If someone's going to be sacrificed, it's me → Karasuba END

Load Save 01

Prioritize work

Tell Furudo

Aika-senpai, don't push yourself

Investigate the village more deeply

First, our unity is important

◆Save 05

Meet Mio-senpai

Worry about Karasuba and Furudo

Help Furudo

Give to someone you like

If someone's going to be sacrificed, it's me

◆Save 06

It's Furudo → Furudo END

Load Save 06

It's Mio-senpai → Mio END

Load Save 05

Meet Aika-senpai

Go with Kagome

Help Yakushin

Give to someone you like

If someone's going to be sacrificed, it's me

◆Save 07

It's Aika-senpai → Aika END

Load Save 07

It's Yakushin → Yakushin END

VI. Save Point Setup Guide

Seven save points completely cover all routes, saving time and hassle. Remembering save locations is more important than memorizing choices—save/load is the eternal truth of galgames.

Save 01 is the starting point for Karasuba and Furudo routes. Save 02 is the key point for Azusa route. Save 03 is the core branching point for the happy-ending trio. Saves 04, 05, 06, and 07 are for quick jumps to different bad-ending routes.

In practice, I recommend overwriting your save at each branch point after completing an ending to avoid confusion. Especially Save 03 after finishing the happy-ending trio—don't lose it, or you'll have to replay a huge chunk.

Final tip: Haison Shoujo's skip function is blazing fast. Just skip repeated scenes. Full CG collection takes about 3-4 hours total—super efficient. Hit me up in the comments if you have questions, and I'll answer ASAP.